Games for choreography classes. Fun dancing games for kids

Target: help teaching staff of preschool educational institutions and state educational institutions organize children’s leisure time in the most interesting way.”

Tasks:

  • Educational– teach dance games to children of younger (middle) age.
  • Developmental– develop the ability to improvise, showing free dance movements during a dance game.
  • Educational– cultivate a sense of solidarity and mutual understanding towards each other through the process of participation in dance games.

1. Game “For the little ones”

Number of players: any.

Children repeat words and actions after the teacher at a slow, medium, and then fast pace; starting to speak in a whisper, then in a low voice and very loudly. It is not recommended to repeat more than three times.

Four steps forward
Back four steps
Let's stomp our feet,
Let's clap our hands.
We blink our eyes,
And then we'll jump.

2. Game “Repeat after me” or “Do as I do”

Number of players: any.

Everyone stands in a circle, the leader in the center shows the movements to the music, and the players repeat after him. The music changes and so does the presenter. Both the teacher and the children themselves can choose the leader.

3. Game "Stream"

Number of players: at least 9 people.

Players stand in pairs, one behind the other, depicting a high goal. The driver walks under the gate to the music, choosing a couple, then stands in front of all the couples. Once again, the one left without a partner becomes the driver. There may be several drivers.

4. “Game fashion rock”

Players stand in pairs in a circle facing each other. The presenter shows in advance the movements that will need to be performed to the music: side steps left and right for four counts (with a strike on “4”), then 4 steps back (with a strike on “4” and clapping your hands), then 4 steps forward , but returning not to your pair, but shifting to the left - to a new partner (partner). Then the movements are performed to music.

5. Game “Stand in a circle around...”

Number of players: at least 8 people.

Music sounds, children dance freely, standing in a general circle. When the driver claps or the music stops, the players must form a circle of the number of participants named by the driver and dance again, but with a new lineup.

6. Game “Prohibited Movement”

Number of players: any.

Children stand in a circle to dance. The teacher informs that he will show movements at random to music, which the children will have to repeat, but one of them is forbidden, and does not need to be repeated. The one who repeats the forbidden movement will leave the circle. Then one of the children can drive, inventing a prohibited movement on their own.

7. Game "Big Walk"

Number of players: at least 8 people.

Players become pairs in a circle. The presenter shows in advance the movements that will need to be performed to the music: children, holding each other’s hands, walk in a circle for 6 steps, turn towards each other at “7-8”, then disperse for 4 counts, clap 3 times, stomp 3 times and converge, moving to the left - towards the partner - neighbor. Then the movements are performed to music.

8. Game "Peeking"

Number of players: any.

Everyone stands in a circle, dancing to the music. And two people sit on chairs in the center back to back, pretending to dance on a chair. The music stops and the dancers must turn their heads left or right. If they turn in one direction, they will dance in a circle, and a new couple of the teacher’s choice will take their place. If those on the chairs turn in different directions, they will remain there until their head turns coincide. If after the third time the dancers on the chairs do not look in one direction, then, at the request of the teacher, they will have to vacate the chairs for another pair.

9. Game "Dance on a chair"

Number of players: any.

Children sit on chairs that are in a row. The teacher also sits on a chair opposite the children and demonstrates voluntary movements to the music. Children try to keep up with the teacher. The music stops, the teacher invites someone willing to take his place.
The new driver shows his movements, and everyone repeats after him, then he frees his place for another driver. Music can be different.

10. Game "Who's first?" (with jump rope)

Number of players: any.

Children sit on chairs that are in a row. Two drivers sit on chairs in front of them with their backs to each other at a distance and dance to the music. And on the floor under their chairs lies a jump rope so that, bending down, the driver can reach out with his hand and, when the music stops, pull the rope in his direction. The music stops and the one who first pulls the rope in his direction remains in place, choosing a new opponent. The music can be different and not last long.

11. Game “If you have fun, do it this way”

Number of players: any.

The presenter sings and shows what to do, and the players repeat. The movements can be any.

If your life is fun, do it (shows the first movement).
(shows the second movement).
If life is fun, may the sun smile on us.
If your life is fun, do it (shows third movement).

Then the driver changes. One of the children can be the driver.

12. Dance game “We dance in circles”

Number of players: from 6 people.

Participants stand in a circle, and the leader asks them a question: “Are our ears good?” Answer: “Good.” Question: “What about the neighbor?” Answer: “Better!” Each participant grabs the neighbors on the right and left by the ears, and everyone dances in a circle, saying: “We dance from the heart, from the heart!” Our ears are good, good!” (2 times). And then the presenter names another part of the body, for example: elbows, arms, legs, knees, shoulder blades. Anyone can be the host, but after all participants remember the rules of the game.

Second option"Lavata"

Number of players: any.

Leading: Let's learn the words to our song:

Together we dance tra-ta-ta
Our cheerful dance Lavata (repeat 2 times).

Leading:“Our hands are good! And the neighbor’s is better!” (Everyone joins hands and sings.)

Etc., changing the position of the hands each time. (“The head is good, the ears are good, the knees are good,” etc.)

13. Dance game “How we can dance”

Number of players: from 5 people (with rope or skipping rope).

The participants of the game line up. Music is turned on, preferably cheerful. The participants begin to dance. At this time, any two pull the rope and walk towards the dancers. The players' task is to step over each time without touching the rope, which is raised higher and higher each time. The participant who lasts the longest is the winner.

14. Dance game “Dance of meetings and partings”

Number of players: any.

During the next dynamic dance, which children, as a rule, perform in a general circle, the leader offers to choose a soloist and soloist. As soon as they find themselves in the center of everyone's attention, the presenter will explain that this couple will not dance in the center of the circle for long. As soon as the music stops (and it will definitely stop after 20-30 seconds, the DJ will take care of this), the partner, to the thunderous applause of the dancers, will say goodbye to his partner and invite another soloist into the circle in his place. The music will start playing again, and everyone will applaud the main couple in the updated lineup. But - again a pause, and this time the partner, to the applause of those gathered, will thank her partner for the dance, and invite another soloist in her place. So in a solo couple, the partner and partner change in turn, and the intrigue remains: who will be next?

15. Dance game “Partners and partners”

Number of players: 6 girls and 5 boys.

The boys stand in a circle, with their backs to each other so as not to peek. The music turns on and the girls begin to dance (run) in a circle around their partners or from partner to partner. As soon as the music ends, each girl must stand in front of her partner. The one who does not have enough partner drops out and takes one of the partners with her.

Second option: the partners stand, and the partners dance around them.

Third option:"Musical chairs" There should be one less chair than there are participants. The rules of the game are the same.

16. Game “Musical objects”(hats, balls, gifts, toys)

Number of players: any.

The number of items should be one less than the number of players.
Game option: they pass balls along to music, and there are one fewer of them than the participants. The music stops and the one without the ball comes out. If the ball bursts, the player also leaves the game. Or instead of balls, players pass and put on hats. Moreover, you can take the hat off another player yourself, rather than wait for it to be handed over. When the music stops, the player who does not have the item in his hands leaves.

Second option: transfer one item. And when the music stops, the player who will have the item in his hands comes out. The last one left without an item will be the winner.

Third option: if you play with a gift, then it will be taken by the one who will have this gift at the end of the musical excerpt. This makes it fun to give out gifts.

17. Dance game “Aram-zam-zam”

Number of players: any.

The players stand in a circle and, under the guidance of the teacher, learn the movements: for the phrase “aram-zam-zam, aram-zam-zam” we do 3 claps on the knees, repeating; to the phrase “goo-goo-goo-goo-goo-goo” we do “rolly-polly” - rotating the arms bent in front of you in a circle away from you (fingers gathered into fists); to the phrase “ram-zam-zam” - repeat the first movement; repeat the first and second actions again with the words; then to the phrase “arafik-arafik” we bend the body forward with arms crossed on the chest
(twice); then we repeat the actions to the phrase “guli-guli-guli-guli-guli-ram-zam-zam.” Having learned the words and movements, we dance to the music: on the spot, moving in a circle, in pairs opposite each other.

18. Dance game “Holiday Train”

Number of players: any.

Children stand one after another, holding hands (the neighbor’s hips). The teacher is in front of everyone - the leader. Music sounds, everyone begins to follow the driver, repeating after him the movements that he makes arbitrarily, adding the phrases: “Left hand drive! (turn left.) Steer to the right! (turn right) Mountains! (rise on your toes.) Tunnel! (sit down or bend over.) Forward move! (Move forward.) Reverse! (move backwards.) Stop!” (the driver changes.)

Second option “Dancing snake”: The driver comes up with movements on the go without phrases, and the rest repeat after him. When the music stops (after 20 seconds), the driver goes to the end of the snake, and his previous neighbor becomes the new driver.

19. Game “Dance figure freeze”

Number of players: any.

The presenter stands with his back to the players and says the words:

Let's clap cheerfully - once.
Great jump - two.
Spinning, spinning - three.
Dancing figure freeze.

At this time, the players clap their hands, jump, spin, and then freeze in place in a dance pose. The presenter turns and chooses the one whose dance figure he liked to take his place.

Second option: Instead of the leader's words, music sounds - the children dance. The music is interrupted, the presenter chooses a new presenter.

Fun games that keep children occupied, entertained and educational in terms of their use are not too burdensome for parents. There are many resources available online with highly interactive and educational games that are completely free. Classic traditional games are being replaced by electronic versions, which is why children move less actively, as they spend more time sitting at the computer or game console. Parents and all adults who are responsible for the development of children need to understand this. Therefore, now, more than ever, the relevance of children's outdoor games has increased. And dance games for children in particular.

Earth, Air, Fire, Water
This game forces children to act quickly and clearly, broadens their horizons, and allows them to be creative. All children stand in a circle, and one is placed in the center and given a tennis or other small ball. To the music, children, holding hands, move in a circle counterclockwise, and the driver moves in the opposite side. When the music stops, everyone stops. A child with a ball in his hands must carefully throw it to the person standing opposite him in a circle and say one of the words to choose from: earth, air, fire or water. The child who catches the ball must respond by naming the animal or creature associated with this element.
For example, if the driver shouts “water,” then the second child must name an animal that lives in water, for example a dolphin. If a child shouts “air,” another child must name an animal that flies, such as a crow. However, if the child shouts “fire,” the child who receives the ball must name a fairy-tale or mythological animal, such as “Serpent Gorynych” or “Dragon.”
Ice figures
This game is designed for children of any age. All you need is music. Gather the children in a specific place. Have your CD player or stereo ready. Use age-appropriate music. When the music starts playing, the children start dancing. They must dance all the time while the music is playing. When the music stops, they must freeze in dance poses. Whichever child moves or laughs is eliminated from the game. Stop the music for 15-20 seconds, no more. The game will continue until only one child remains. You can give a prize to the winner.

Dancing around the chairs

This game will play like regular musical chairs, but kids must add dance moves. Before you start playing, be sure to have a few age-appropriate songs ready. You will need one less chair than the number of players. Arrange the chairs in a circle. When the music starts, tell the children that they should dance around the chairs. If they do not dance, but only move, they are automatically eliminated from the game. When you stop the music, children should try to sit on the chair first. A child who does not have time to take a chair leaves the game. Then you need to remove one chair and play again. When there are two participants left, the first one to occupy the remaining chair wins.
Brook
This dance game is also popular among adults. The essence of the game is simple: a single participant, moving along a corridor formed by dancing couples, must choose a soul mate and stand at the end of the corridor. Left alone, the next participant must choose a partner in the same way. The game is accompanied by cheerful rhythmic music. Participants can slowly move forward.

Dance games for kids before school age.

    Development of artistry and imagination.

    Orientation in space.

    Development of musicality and sense of rhythm.

    Development of attention and memory.
    Development of motor skills.

Developing artistry and imagination

Game "Sprout"
Winter. The sprout sits in the ground and waits for spring to come. And here she is
has arrived. A sprout makes its way out of the ground, a stem grows, then one by one
leaves appear, and then a bud.
Then the flower blooms. It blooms, sometimes the breeze blows and it
sways from its breath, and sometimes even spins with joy. But here
and autumn. The flower begins to fade and returns to the ground to grow again.
germinate in the spring.
Game "Water"
According to the counting, “Water” is selected. They blindfold him with a handkerchief and lead him
there is a round dance around him and they sing:
- Vodyanoy, vodyanoy, why are you sitting under water? Come out to the shore
Play with me, buddy!
After singing the song, the children run away.
The merman shouts: “Stop!”
All players stop. The merman walks with his arms stretched forward and
trying to touch someone.
Having touched, he asks: “Who is around me?” The one touched responds:
“Bees” (geese, hares, sparrows).
All players come up with a pose for the one they named. Vodyanoy removes
bandage, chooses one pose he likes, then another. Asks her
“revive” (give dance characteristics). Then he names the best one
his look. The one whose pose is better will be the Water One.
The game starts again.

Game "Living Sculpture"
Age: for children from 6 years old.
Participants stand freely together. The leader offers one child
go out and take some pose corresponding to the topic (topics: phenomena
nature, flowers, animals, natural phenomena etc.), in which he
comfortable to stand.
The next participant is asked to join him in some pose in
the place where there is a lot free space, then towards them in your position
the third joins, then the first one carefully exits the sculpture and
looks at the overall composition, and the fourth takes any empty space in
general sculpture and so on.

The one who has been standing for a long time moves away, his place
takes the next one.
Note: An adult acts as a sculptor throughout
exercises. Ensures that the participants do not stagnate in the overall sculpture and, when leaving, be sure to look at the overall composition, keeping track of what it looks like
similar.
Game “In a forest clearing”.
Suitable for children from 5 to 10 years old.
You can assign roles in advance. Who will play whom, or is it possible to
everyone participated at once. Thus, the children will already have to reincarnate
very fast.
I immediately insert links to music into the game.
Let's begin...
A shepherd plays a pipe in a clearing in the forest, all the trees are dancing
Music (J.Last – The Lonely Sheeperd) 6

The hedgehogs heard it and decided to see who was playing so beautifully
Music (March of Plasticine Hedgehogs by E. Naumov)
Then birds and butterflies flew in and began to dance
Music (Road)
And then the bunnies galloped up and started jumping and dancing on the grass
Music (Travushka)
Then the foxes and wolves came, saw the bunnies, stood around the hares
walk
Music (My Bunny)
Well, the frogs jumped up and offered to play a game, and wolves and foxes
catching up:
Music (Kva – Kvafonia E. Naumova)
Suddenly such a wind rose and the forest began to rustle.
The shepherd blew his horn, called his friends - the kids came running,
lambs, dogs
Music (Shepherd S. Putintsev)
Everyone hid under the trees.
And when everything calmed down, we were happy and the holiday began again, everyone was happy
danced and played in a wonderful clearing in the forest.
Music (Sharmanka E. Naumova)
What a game! Here both acting skills and the ability to hear music, its
character, tempo, ability to improvise, etc. Enjoy it for your health!
Game "Toy Store"
One child is the buyer, the rest themselves come up with which toy
they will be there, the children freeze at the introduction, the buyer walks around each
the toy and turns it on with the key, the toy comes to life and begins to move.
At the end, the buyer buys the toy he likes, which is then
becomes a buyer.
The musical accompaniment changes every time. This is where you can
make sure that children's imagination is limitless! 7

Game "Have time to pass"
Children stand in a circle. Two children are holding a scarf in their hands. Scarf to the music
They begin to pass from hand to hand. As soon as the music stops, the transmission
stops, and the one who at that moment has a handkerchief in his hands leaves
in the center of the circle and dance to the clapping of children (or a musical excerpt)
famous movements. Then the game continues further.
Game “Imagine”
Everyone stands still and covers their eyes with their hands, imagining that they are sleeping. By
When the teacher claps, they wake up and imitate what the teacher said -
airplanes, butterfly, car, etc.
Game "In the clearing"
“It’s morning in the summer forest, the sun is shining, and different animals come to the clearing
bask in its bright, warm rays. Everyone comes to their own music.
What animals came to our clearing today? Now you and I are quietly
let's take a look"
1. A hare galloped into the clearing
2. A wolf came running into the clearing
3. Frogs are jumping in the clearing
4. A fox came to the clearing
5. Mice came running into the clearing

6. A bear came to the clearing
Music for this game.
Game "Cat and Mice"
Lived in the same house (old, lazy, grumpy, etc. - the option depends on
your fantasy) a cat who loved to sleep. And the little ones lived in the basement
mice
who loved to play and run. But the cat did not like noise and always
caught mice.
The cat and the mouse take turns dancing to the music, depending on the animals.
The music also changes.
Since the cat woke up, the mice at this moment turn into different
animals and insects: birds, bunnies, butterflies.
The game has no boundaries. Depending on the mood of the children, you can become
fly up to the cat with beautiful butterflies and make him dance with you, and
you can turn into a wolf and scare the cat. It all depends on that scenario
which will be led by the teacher.


Orientation in space
Game "Along the Pond" Goal: ability to keep a circle and intervals
Children walk in a circle, marching and saying:
“We sometimes walk along the path along the pond, but away from the water, so as not to
there was trouble.”
Further, it can be diversified at the discretion of the teacher: either fall into
pond, or run, or do some movements, etc.
Repeat 2-3 times.
Game "Balls and Bubbles"
Children are divided into two teams: The balls are large, they try to occupy as much as possible
more space by slowly moving around the hall and rotating around
yourself, trying not to miss the bubbles.
The task of the bubbles is to move quickly and not touch the balls, running into different
nooks and crannies.
Along the way, you can perform various exercises (jumps, jumps,
easy running, gallop).Then the teams change.
Game "We'll go right"
“We will go right first” - children move in a circle holding hands
“One-two-three” - three claps
“And then let’s go left” - they go left
“One-two-three” - three claps
“And then we’ll get together” - they go to the center
“One-two-three” - three claps
“And then we’ll go our separate ways” - they walk from the center
“One-two-three” - claps
“And then we’ll all sit down” - squats 10

“one-two-three” - claps
“And then we will all stand up” - Stand up
“One-two-three” - claps
“And then we’ll turn around” - they turn on the spot
“One-two-three” - claps
“And let’s smile at each other” smile
“One-two-three” - clapping.
Two versions of music for this game:
Option 1 (moderate pace)
Option 2 (music with acceleration)
Game “Get me there and don’t lose me”
Children are lined up in pairs. One closes his eyes, and the second holds his hand,
tries to transfer to the other side of the hall, without colliding with anyone
what other couple. Orientation in space develops very well,
mutual assistance and attentive attitude towards the partner.


Developing a sense of rhythm and musicality
Game "Tick-tock"
The participants of the game stand in a circle and choose a cat and a mouse according to a counting rhyme.
The mouse stands in the center of the circle, and the cat leaves the circle, children in the circle
holding hands.
Cat: “Knock-knock!”
Children: “Who’s there?”
Cat: “It’s me, Cat!”
Children: “What do you need?”
Cat: “To see the mouse!”
Children: “What time?”
Cat: “At (1 to 12) o’clock!”
Children turn along/against the dance line, stomp rhythmically,
saying: “One hour, tick-tock!” Two o'clock, tick tock! etc." On digital
named Cat, the children stop and raise their hands. Cat
runs into the hole and catches up with the Mouse.
Game "Disco"
Children stand in a circle, the leader in the center. Sounds like any fun
dance music. The leader points to any child and counts 4
counts, and he must dance to the music, the next 4 counts are danced by another
(the one the leader points to).
The main condition is that the movements should not be repeated! Game for children from 5 years old.
The teacher should ensure that all children dance and praise them for
original movements (when children get excited they give out both break and east,
in general, everything they are capable of). 12

Game "Rain"
Children say the words and clap their hands rhythmically:
Drop one, drop two,
Drops slowly at first----
Drip, drip, drip, drip.
(slow clapping).
The drops began to keep pace,
Drop drop customize -----
Drip, drip, drip, drip.
(claps become more frequent).
Let's quickly open the umbrella,
Let's protect ourselves from the rain.
Game "Swallows, Sparrows and Roosters"
Children stand in a circle or freely around the hall. Each image corresponds
your own music.
Swallows “fly” (run quickly on their toes and flap their wings);
Sparrows - squatting, pecking grains, jumping around the hall;
Roosters - they walk importantly around the hall with wings behind their backs.
First, you should sort out the images with the children and explain (and show!)
what kind of music corresponds to what image. And only then can you begin
game.


Development of attention and memory
Game “Repeat the movements”
The participants of the game stand in a circle. The leader is in the center.
Game conditions: the presenter shows some movements, and the participants
must repeat them, except for one or two. For example, if the leader
raises hands up, clap hands; and in the “arms to the sides” position
- stomp.
The one who makes mistakes becomes the leader himself.
Game "Who remembered best"
Children walk in a circle, holding hands: “We all danced together, very
we learned a lot, whoever remembered it best, success awaits him! Come on Anya
come out and show us what to do!”
The child must show only the movement that was learned today. All
the children repeat after Anya. Do this several times.
Game "Teacher and Students"
When happy music plays, the teacher turns away, and the children are free
dancing (hooliganism). When the music stops, teacher
turns around, the children take the desired position, pretending that they were driving
feel good. Those who stand incorrectly miss one game.
In this way, the positions of the arms and legs and the position of the hands on the waist are fixed.
Older children can be given the task of standing on one leg or on
half fingers.
Game "Cooks"
Age: for children from 4 years old. 14

Everyone stands in a circle - this is a saucepan.
Now we will prepare the soup (compote, vinaigrette, salad). Everyone comes up with

Children have a special relationship with music. They easily respond to both the melody itself and the meaning of the text, and can begin to move or even dance. That's why children really love musical games with movements - during such games you can have a lot of fun and never get bored!

In turn, musical games are very useful for children of preschool and primary school age. They develop a sense of rhythm, artistry and coordination of movements, help develop creative abilities, teach how to get along with people and establish contact with them. This is a wonderful way to spend time outside and indoors in an interesting and useful way, but it should be noted that most outdoor games require free space.

We bring you a selection of the five best children's music games with movements that are suitable for children from 3 to 10 years old.

Game "Chairs"

This ancient children's game is probably known to everyone. In the middle of the room, chairs are placed in a circle, the number of which is one less than the number of children. The adult presenter plays cheerful music, to which everyone dances around the chairs. As soon as the music stops, the players must take each of their chairs. The one who does not get a chair is eliminated, and he takes one chair with him. Thus, there is always one less chair than players.

Game "Wolf under the mountain"

Among the children, the one who will play the wolf is chosen, the rest are considered geese. The wolf is hiding somewhere in a secluded place - “under the mountain.” Children pretend to be geese and walk to calm music. As soon as the music changes to louder and faster, a wolf jumps out and tries to catch the geese for himself. The last one caught becomes a wolf himself.

Game "Magic Hat"

Before starting this active musical game for children, you need to prepare a big hat. The more unusual it looks, the more “magical” it will seem.

Children and the leading adult stand in a circle, with the leader holding a hat. The music turns on, and the hat begins to be passed around in a circle, from hand to hand. Suddenly the music ends. The one who has a hat in his hands must put it on his head. The hat “works magic” and turns the player into some character. You need to go to the center of the circle and portray someone: fairy tale hero, animal or object, while words cannot be used, only sounds, movements and facial expressions. The rest of the game participants must guess who the owner of the magic hat is portraying. The one who guessed correctly gets a hat, everyone stands in a circle again and the game continues.

Musical game "Mirror"

A leader is selected who faces everyone else. He will be the main setter, and the rest will be his reflections in the mirror. To the accompaniment of cheerful and mischievous music, the presenter begins to show various movements, which the “reflections” must repeat exactly. It can be jumping, squats, swinging arms or legs, dance steps - anything. At the end of the melody (usually 2-2.5 minutes), a new presenter is selected.

Game "Unusual dances"

5 short ones are selected musical compositions. To the first of them you need to dance only with your hands, to the second - only with your feet, then only with your head, then - only with your face, and finally, all together.

All these active musical games for children will be great entertainment at any children's party, event or just while walking with several children at the same time. If you want to use them outdoors, instead of playing recorded music, you can simply play short songs or even hum melodies without any words.

LARISA RAZDROKINA

Dance games for children's camp, playground, entertainment for children

Game 1. “DANCE SITTING”

This is a “repetition game” (or “mirror dance”). Participants sit on chairs arranged in a semicircle. The presenter sits in the center of the hall and shows different movements for all parts of the body, giving instructions:
- “look around” (exercise for the head);
- “we are surprised” (shoulder exercise);
- “catching a mosquito” (cotton under the knee);
- “we trample the earth” (floods), etc.
The game is usually carried out at the beginning of the lesson and is part of rhythmic gymnastics in dance and game training. Since it is sometimes difficult for some participants to immediately get involved in the dance process, you can start moving in a sitting position.
Goal: warm up the body, awaken emotions; relieve tension in the group and get them ready to work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagram 1

Game 2. “TRANSFORMER”

The leader gives the commands:
- form a column, line, diagonal;
- make a circle (dense, wide), two circles, three circles;
- make two circles - a circle in a circle;
- stand in pairs, threes, etc.
Thus, the group “transforms”, taking on different figures and positions. At the same time, you can complicate the task and change lines by marching, skipping, jumping, cat-stepping, and other dance movements. Or execute commands within a set period of time (for example, counting to five; counting to ten).
Goal: to encourage participants to interact and understand each other, to develop a sense of orientation in space.
Music: Rhythm is used as the game's musical accompaniment.
Location of participants on the site: diagrams 29, 3, 30. 42.13.
Game 3. “CHAIN”
Participants stand in a column and move like a snake. Their hands are in constant grip, which, at the command of the leader, takes different shapes: hands on shoulders, on belt, crosswise; by the hands, under the arms, etc.
At the same time, the presenter changes the proposed circumstances. “we move along a narrow path on our tiptoes”, “we walk through a swamp - we step carefully”, “we step over puddles”, etc.
Goal: to explore the possibility of making contact and interacting in a group.
Music: any rhythmic (you can use “disco”), moderate-medium tempo.

Game 4. “FREEZE FRAME”

Participants are located throughout the hall in a chaotic order and perform dance walking on the spot. At the leader’s signal (clap or whistle), they stop and freeze:
1st option - in different poses, representing a sculpture
2nd option ~ with a smile on your face.
The presenter makes a comment; after the second signal, everyone continues to move (repeated 5-8 times).
The game can be played as a “sculpture competition” and a “smile competition”.
Target; remove internal pressure, help self-awareness and self-understanding, as well as the release of feelings.
Music: cheerful, incendiary (different styles are possible, with a pronounced rhythm), fast tempo.

Game 5. “LOOKING FOR A FRIEND”

Participants dance around the site chaotically, greeting all passing group members with a nod of their heads. The music stops - everyone must find a partner and shake hands (repeated 5-7 times).
Goal: to explore mutual acceptance of each other and making contact; develop a sense of quick reaction. Music: any rhythmic. the pace is average. Location of participants on the site: diagrams 8, 1 3.
Game 6. “ENERGITIVE COUPLE”
Couples improvise while in different grips:
- holding with your right hands;
- holding hands;
- placing your hands on each other’s shoulders (at the waist);
- holding each other with both hands - facing each other (each other's back
to friend).
When changing the clutch there is a pause and the music changes. The game can be played as a competition.
Goal: stimulate communication in pairs, develop the ability of mutual understanding, develop a dance-expressive repertoire.
Music: different styles and genres with alternating fast and slow tempos (for example, national folk melodies).
Location of participants on the site: diagram 13.

Game 7. “WINGS”

At the first stage, participants “mirror” the leader, who imitates movements with wings (two, one, with a turn, etc.).
At the second stage, the participants are divided into two “flocks”, which take turns improvising on the site, interacting with each other. While some are dancing, others are watching, and vice versa.
The game is usually played after active training.
Goal: reduce emotional arousal, restore breathing, help orientation in space and the establishment of interpersonal relationships.
Music: calm, slow (for example, instrumental compositions by V. Zinchuk or jazz compositions).
Location of participants on the site: diagrams 8. 27, 28.

Game 8. “SWAN LAKE”

Participants are located throughout the site, taking a static position (standing with their “wings” folded, or squatting).
The presenter (playing the role of a fairy or wizard) takes turns touching with a magic wand to the participants, each of whom performs a solo swan dance. When you touch it again with the magic wand, the “swan” freezes again.
The presenter gives a comment, stimulating the manifestation of individuality. h
Goal: to realize your dance characteristics and the possibility of self-expression; develop the ability to improvise.
Music: waltz (for example, the waltzes of I. Strauss), medium or moderately fast tempo.
Props: “magic wand”.
Location of participants on the site: diagram 16,17.

Game 9. “FUN HIKE”

Participants line up in a column and move in a snake pattern. The one standing at the head of the column (detachment commander) shows some kind of movement, the rest repeat it.
Then the “detachment commander” goes to the end of the column and the next participant takes his place. And the game continues until everyone is at the head of the column. Each participant should try not to repeat movements and come up with their own version. If difficulties arise, the facilitator comes to the rescue.
Goal: to provide an opportunity to experiment with movement to understand one’s dance-expressive stereotype and also to feel like a leader and a follower.
Music: any dance music (for example, disco, pop, Latin), fast tempo.
Location of participants on the site: diagram 7.

Game 10. “DREAM”

Participants sit on chairs in a comfortable position or lie on the floor on rugs and close their eyes.
7th option: the presenter gives the theme of the dream (for example, “spring”, “autumn”, “hiking”, “space”, “sea”, “cloud”, etc.) v participants surrender to their fantasies to the music.
2nd option: the presenter speaks the previously prepared text against the background of music (see Appendix No. 2).
In the second stage, everyone shares their dreams.
The game is usually played at the end of the lesson.
Goal: to work through internal sensations, stabilize emotional condition, achieve inner balance.
Music: slow, calm, unobtrusive (for example, meditative music with sounds of nature: the sound of the sea, birdsong, etc.)
Location of participants on the site: diagrams 5, 8.

Game 11. “EVERYONE DANCE”

Participants stand or sit in a semicircle. The presenter gives the task: “the right hand is dancing,” “the left leg is dancing,” “the head is dancing,” “the shoulders are dancing,” etc. - the participants improvise. At the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The presenter can combine explanation with demonstration.
The game is usually carried out at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Goal: warm up the body, awaken emotions; remove muscle tension, create the mood for work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagram I.
Game 12. “Round Dance-GET TO KNOW”
Participants form a circle and... holding hands, move slowly clockwise. The leader, with a scarf in his hand, walks in the opposite direction inside the circle, stopping opposite any of the participants (at this moment the circle also stops moving). makes a deep Russian bow and hands over the handkerchief. After returning the bow, she changes places with him. The game can continue until everyone has played the role of leader.
Goal: to develop group feelings of cohesion, belonging, belonging; encourage one to enter into interpersonal relationships.
Music: Russian melodies with instrumental arrangements (for example, round dances of the Beryozka ensemble), slow tempo.
Props: handkerchief.
Location of participants on the site: diagram 39.

Game 13. "Curts"

The game recreates the atmosphere of the ball.
1st option,
Participants move at a slow, sedate pace around the site in a chaotic manner, while greeting everyone walking towards them with a nod. A musical pause is a signal that you need to curtsey (repeated 5-7 times).
2nd option,
The group lines up. The king (queen, this role can be played by the leader) passes the participants. each of whom, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone has played the role of king.
Goal: to help orientation in space, to give the opportunity to experiment with movement, to realize one’s peculiarity of self-expression, to develop the ability to improvise.
Music: minuet, waltz or other, moderate tempo.
Location of participants on the site: diagrams 8, 41.

Game 14. “ALLOW ME TO INVITE”

Everyone stands in a circle. The presenter invites any of the participants and dances with him in pairs, showing movements that are “mirrored” by the partner. At the “musical break” signal, the couple separates and invites new participants. Now there are two couples on the platform, and so on until everyone is involved in the dance process. At the same time, each invitee “mirrors” the movements of the one who invited him.
Goal: to explore mutual acceptance of each other and enter into contact, to provide an opportunity to experiment with movement, to feel like a leader and a follower.
Music: different styles and genres (for example: Charleston, rock and roll or folk tunes), the tempo is fast.
Location of participants on the site: diagrams 4.12,13.

Game 15. “IT’S ALL ABOUT THE HAT”

Participants break into pairs and improvise. The presenter in a hat walks around the hall, stops near any pair, puts a hat on the head of one of the participants and changes places with him. The game is repeated until everyone has worn the hat.
Goal: stimulate communication in pairs, develop the ability of mutual understanding and interpersonal contact, expand the dance-expressive repertoire.
Music: different styles and genres (for example, twist), moderate tempo.
Props: hat.
Location of participants on the site: diagram 14.

Game 16. “SOLO WITH GUITAR”

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Next, each participant does the same, and he can, if he wishes, interact with anyone from the group. Each solo dance is rewarded with applause at the end.
Goal: stimulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.
Music: disco, pop. rock and others (for example, compositions “Boni-M”), the tempo is fast.
Props: You can use a badminton racket as a guitar.
Location of participants on the site: diagram 3. 2.

Game 17. “DANCE RING”

Participants are divided into two groups, each of which takes turns moving in its own style, while improvising and interacting with each other. While one group is dancing, the other is watching, and vice versa (repeated 3-4 times). Then the groups try their hand at the opposite style (switching styles), and the game is repeated.
Goal: to develop group support and interaction, to expand the dance-expressive repertoire.
Music: any combination of contrasting styles: rock and roll and rap, classical and folk, jazz and techno.
Location of participants on the site: diagram 22.

Game 18. “SAILORS”

The game is based on the basic movements of the “Apple” dance. Everyone is lined up in two lines.
1st stage. The leader gives a command and shows what needs to be done, the participants repeat:
- “marching” (march in place with a high hip lift);
- “looking into the distance” (tilts to the sides, hands depict binoculars):
- “pull the rope” (on “one, two” - lunge on the right leg to the side, hands pretend to grab the rope, on “three, four” - transfer the weight of the body to the left leg and pull the rope towards you):
- “climbing up the mast” (jumping in place, hands imitating climbing a rope ladder):
- “at attention!” (lifting on half fingers: up and down (exercise “releve” according to the VI position), right hand to the temple), etc.
2nd stage. The leader randomly gives commands, the participants carry out them independently.
The game is usually carried out at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

Music: “Apple” dance, moderate-fast tempo. Location of participants on the site: diagram 21.

Game 19. “WALK”

The presenter offers to take a “walk”, improvising with some object. Shows the trajectory of movement (for example, make a circle around the site or reach a chair standing in the distance, go around it and come back). The presenter asks you to use your imagination and try to make each subsequent “walk” different from the previous ones. The game takes place in the form of a relay race: everyone lines up in a column one at a time, the relay baton is the object with which the participants work.
Goal: to realize your dance characteristics and the possibility of self-expression, to develop an expressive repertoire.
Music: different styles and genres (for example, instrumental rhythmic music, pop waltz).
Props: umbrella, flower, newspaper, fan, handbag, hat.
Location of participants on the site: diagrams 36,35.

Game 20. “CALM STORM”

The presenter asks the participants to use their imagination and says that their group is a single whole - the sea, and each of them is a wave.
1st option. Everyone stands in a circle and joins hands. At the command “calm”, all participants sway slowly and calmly, depicting barely noticeable waves with their hands. At the “storm” command, the amplitude of arm movement increases, and the participants sway more dynamically. “Weather change” occurs 5-7 times.
2nd option. The game is played according to the same rules, but the participants line up in two or three lines.
Goal: develop mutual understanding and interaction in the group, analyze relationships.
Music: instrumental with sounds of the sea, wind, etc.; alternation of contrasting tempos and dynamic shades. Location of participants on the site: diagrams 3, 21.

Game 21. “SWIMMERS-DIVERS”

Everyone stands in a circle and imitates swimming styles, squatting slightly: crawl, breaststroke, butterfly, backstroke. The change of style occurs at the command of the leader. At the “dive” signal, everyone moves chaotically, imitating scuba diving (arms are extended forward, palms are joined and move like a snake; legs perform a small mincing step). The game is repeated 2-3 times.
Goal: to help self-awareness and self-understanding, develop a sense of orientation in space.
Music: any rhythmic (you can have hits about the sea), moderate tempo.
Location of participants on the site: diagrams 3.8.

Game 22. “THE SEA IS WORRY”

All participants move chaotically in space (without musical accompaniment). The presenter says: “The sea is agitated once. the sea is worried two, the sea is worried three - the figure of a jellyfish (mermaid, shark, dolphin) freeze.” Everyone freezes in different poses. Music is playing. A pre-selected Neptune approaches any participant and enters into a dance interaction with him, showing any movements that need to be “mirrored”. After the music stops, the participants change roles. The game continues with a new Neptune. Each time the presenter names a new figure. The game can be repeated until everyone has played the role of Neptune.
Goal: to stimulate activity and initiative in establishing relationships with another person, to promote mutual understanding.
Music: different directions and styles (for example, “jellyfish” - jazz, “mermaids” - oriental melodies, “sharks” - hard rock). The pace is different.
Location of participants on the site: diagram 18.
41

L. Razdrokina
Game 23. “GET TO KNOW”
Everyone forms two circles - outer and inner. Each circle moves in a dance-walk different directions. The music is interrupted - the movement stops, the partners standing opposite shake hands. Repeated 7-10 times.
Goal: to explore mutual acceptance of each other and getting into contact.
Music: any rhythmic, energetic (for example, polka or disco). The pace is moderately fast.
Location of participants on the site: diagrams 37,38.

Game 24. “ABORIGINAL DANCE”

Everyone stands in a circle.
1st stage. The presenter shows the basic movements of African dances, the participants try to repeat.
2nd stage. Everyone takes turns soloing in a circle with a spear or tambourine. The group continues to move in place. Each soloist receives applause as a gift.
Goal: stimulate creative self-expression, release of feelings, increase self-esteem, develop dance and expressive abilities.
Music: Afro-jazz. The pace is fast.
Location of participants on the site: diagrams 3.2.

Game 25. “SAILS”

This is a tension and relaxation exercise. The group is built in the shape of a wedge, depicting a sailing ship.
1st stage. At the leader’s command to “raise the sails,” everyone raises their arms to the sides, moving them slightly back, and freezes, standing on their half-toes.
2nd stage. At the command to “lower the sails,” they lower their arms, squatting down.
3rd stage. At the command “fair wind”, the group moves forward, maintaining the shape of the ship’s wedge.
4th stage. At the command “complete calm” everyone stops. Repeat 3-4 times.
Goal: restore breathing, reduce emotional arousal, help orientation in space and develop the ability to feel part of a single whole.
Music: calm, instrumental. The pace is slow.
Location of participants on the site: diagram 19.
Game 26. “HORSEMAN”
The group forms a circle with a chair (“horse”) in the center. Each participant takes turns improvising, sitting on a chair, pretending to be a rider (including various simple tricks in the range of movements: riding standing, reclining, on its side, with its back in the direction of movement, etc.).
The game continues until everyone is a rider.
Goal: to realize your expressive capabilities, stimulate creative self-expression, release of feelings, and provide the opportunity to experiment with movement.
Music: in the style of "country" or "Lezginka", the tempo is fast.
Props: chair.

Game 27. “EYES, SPONGS, CHEEKS” (or “facial gymnastics”)
Participants sit on chairs standing in a semicircle. Different parts of the face “dance” - at the command of the leader:
- “dancing eyes” - participants:

a) shoot with their eyes from left to right and vice versa;

b) wink alternately with the left and right eyes:

c) sometimes they close their eyes, sometimes they open them wide (“bulging”
ut") eyes:

- “sponges are dancing” - participants:

a) stretch out their lips like a tube, depicting a triple kiss, then break into a smile:

b) using the palms of their hands, send air kisses, now to the right, now to the left;

- “cheeks dancing” - participants:

a) inflate their cheeks with air, then slap their palms on them
mi, releasing air;

b) alternately inflate one or the other cheek, driving
spirit back and forth.

The presenter can combine explanation with demonstration. The game is usually played at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Goal: remove facial muscle tension, awaken emotions, create the mood for work.
Music: any rhythmic (for example, “polka” or “disco”), medium tempo.
Location of participants on the site: diagram 1.

Game 28. “ICICLES”

This is a tension and relaxation exercise. The participants are located on the site in a chaotic order, depicting icicles. Starting position: stand at attention.
Stage 2: “Spring - the icicles are melting.” The presenter, playing the role of the sun, alternately gives a signal (with a look, gesture or touch) to any of the participants, who begins to slowly “melt”, lowering to a lying position. And so on until all the “icicles” melt.
Stage 2: “Winter - icicles freeze.” Participants at the same time stand up very slowly and take the starting position - standing at attention.

Goal: relieve tension, restore breathing, reduce emotional arousal.
Music: calm meditative, slow tempo. Location of participants on the site: diagram 15.

Game 29. “CONCERT-IMPROMIT”

Everyone sits on chairs arranged in a semicircle. In a box (on a table, on a hanger), standing out of sight of the group (as if “behind the scenes”), there are various elements of costumes and props. Participants take turns choosing one of the proposed items and perform a solo number impromptu. The presenter makes a comment encouraging the expression of imagination. Each dancer is rewarded with applause from the group.
The presenter must think through possible options for musical accompaniment in advance and have different phonograms in stock.
Goal: stimulate creative self-expression, develop the ability to improvise, increase self-esteem.
Music: various styles and genres of different tempo and character (duration of each solo number is 40-50 seconds).
Props: cane, flower, hat, scarf, fan, boa. pipe, tambourine, newspaper, doll, umbrella, mirror, etc.

Game 30. “WEIGHTLESS”

1st option: participants are chaotically located on the site and move slowly (“inhibited”), depicting a state of weightlessness. At the same time, in free improvisation they interact with each other.
2nd option: participants sit in a circle and pretend to play volleyball in zero gravity, sending impulses to each other with their gaze and slow gestures while “passing the ball.” The facilitator becomes an equal participant in the game and by his own example encourages the participants to use the full range of movements in the game of volleyball.
Goal: to help orientation in space, to explore the possibility of self-understanding and self-awareness in the proposed circumstances, to develop group understanding and interaction.
Music: calm, “cosmic” (for example, compositions by the group “Space”), slow tempo.
Location of participants on the site: diagrams 8.5.

Game 31. “AROUND THE WORLD”

Participants form a circle and move counterclockwise - “travel around the world.” At the same time, national melodies different countries and continents replace one another. Participants should try to quickly adapt to the new rhythm, interacting with each other, including using clutch movements (holding hands, under hands, hands on shoulders - for lateral movement; putting hands on the belt, on the shoulders of the person in front - for moving one after another), but without disturbing the trajectory of movement in a circle. The presenter, being in a circle with everyone, can suggest the basic movements of national dances, as well as make comments during the game.
Goal: develop group interaction, update relationships, expand expressive repertoire.
Music: national melodies of different countries in modern processing (for example, “lambada”, “lezginka”, “sirtaki”, “letka-enka”, as well as oriental, African, Jewish and other melodies; in conclusion, “travel” - Russian round dance).
Location of participants on the site: diagram 6.

Game 32. “HAT RELAY”

Participants form a wide circle and move to the rhythm of the music.
1st option: the presenter puts a hat on his head and makes several dance movements, turning around his axis. Then he passes the hat to the participant standing next to him, who, in free improvisation, does the same and passes the baton to the next player. The relay continues in a circle until then. until the hat returns to the presenter.
2nd option: the leader crosses the circle in any direction (improvising at the same time) and puts a hat on the head of one of the participants, changing places with him. The one who takes the baton repeats the leader’s action, using his own vocabulary of dance movements, and the next participant joins the game. So. until every member of the group has worn the hat.
Goal: to develop the ability to improvise, explore mutual acceptance of each other, make contact, stimulate the development of interpersonal relationships in the group.
Music: any rhythmic, temperamental (for example, “Charleston”, “twist”, “disco”, etc.). The pace is moderately fast.
Location of participants on the site: diagrams 5.40.

Game 33. “COLD-HOT”

This is a tension and relaxation exercise. The participants are located on the site in a chaotic order. According to the leader's command:
- “cold” - all members of the group, pretending to tremble in their bodies, press tightly against each other, concentrating in one point of the hall:
- “it’s hot” - everyone moves chaotically around the site in free improvisation, “sick from the heat.”
The presenter makes a comment, eloquently describing the state of the weather. The exercise is repeated 5-6 times.
Goal: remove internal pressure, help orientation in space, develop mutual understanding and interaction in the group, update relationships.
Music: contrasting - alternating styles of different rhythm and tempo (for example, rock and roll and jazz): it is possible to use hits on the theme of winter and summer.
Location of participants on the site: diagrams 20.8.

Game 34. “CROSSING”

Participants are located on one side of the site. Task: cross to the other side one person at a time.
Each participant must try to come up with their own way of moving, using their own dance-expressive repertoire (including various dance steps, jumps, hops, turns, simple tricks, etc.).
After all members of the group are on the other side of the site, the exercise is repeated again to different music. In this case, you must not repeat the movements of the previous participants. In case of difficulty, the presenter can provide assistance to the players.
Goal: to realize your dancing capabilities, develop the ability to improvise, stimulate creative self-expression.
Music: different styles in rhythm and tempo (for example, “lady” and “waltz”, “rap” and “latin”, etc.).
Location of participants on the site: diagram 33.

Game 35. “INVISIBLE HAT”

(In this game, the “invisibility hat” works the other way around: the one who puts it on does not see anything around.)
Everyone stands in a circle. One of the participants goes to the center, puts on an “invisibility hat,” closes his eyes and improvises in space, guided by his inner feelings. The others are watching. During a musical pause, the soloist opens his eyes and passes the “hat of invisibility” to the person with whom he first meets his gaze, changing places with him. The next participant repeats everything from the beginning, moving authentically on the platform. The game can continue until everyone is in the circle.
Goal: to explore the possibility of orientation in space, to develop a dance-expressive repertoire, to stimulate creative self-expression.
Music: calm instrumental (for example, compositions of the orchestra of P. Mauriat). Tempo is slow or moderate.
Location of participants on the site: diagram 2.

Game 36. “CROSS-DANCE”

Participants are divided into two groups, which are located in a chaotic order on different sides sites.
At the first stage: one representative from the group goes to the middle and competes in the skill of improvisation: who will out-dance whom. At the leader’s signal, the soloists return to their group to applause, and the following participants take their place. The dance continues until then. until every member of the group takes part.
At the second stage: the music changes, the full groups take turns improvising on the site, while the participants interact with each other, trying to out-dance their opponents: group improvisations are repeated 3-4 times.
Goal: to provide an opportunity to experiment with movement, stimulate communication in pairs, develop group support, stimulate creative self-expression.
Music: different styles and genres (for example, “lady”, “la-tina”, “rock and roll”, “Lezginka”, “Cossack”, “break”, etc.). The pace is fast.
Location of participants on the site: diagrams 34.22.

Game 37. “ICE CAKE”

Participants form a circle or two circles (one inside the other), hold hands and raise them up or forward, representing a cake.
At the first stage, the “ice cream cake” melts: when the music starts, the participants relax and slowly languidly lower themselves to the floor in a lying position, without breaking their hands.
At the second stage, the reverse process occurs - the “ice cream cake” is frozen: the participants rise up as slowly as in the previous stage, without breaking their hands. and take the starting position.
The game is repeated 3-4 times. It is usually carried out after active exercises.
Goal: remove internal pressure, reduce emotional arousal, restore breathing, develop mutual understanding and the ability to feel part of a single whole.
Music: calm meditative, slow tempo.
Location of participants on the site: diagrams 3.42.

Game 38. “VIDEO TAPE”

The group is a videotape that records the crowd of people in the square. The master is the control panel. On signal:
- “start” - participants move chaotically in space at an average pace;
- “fast forward” - the pace of movement is fast, while you need to try not to collide with each other and fill all the space, evenly distributed on the site;
- “stop” - everyone stops and freezes in place;
- “rewind” - the pace of movement is fast, but the movement occurs backwards (the leader must monitor each participant and control the situation, avoiding falls and collisions; this stage of the game should not be long).
The presenter gives different signals randomly several times.
The exercise can be complicated by giving the task to move in some dance step, according to the chosen musical accompaniment.
Goal: to help orientation in space, develop the ability of mutual understanding and interaction.
Music: as musical accompaniment, you can use a rhythm or a pre-prepared phonogram, consisting of musical passages of different tempo and duration (according to the stages of the game), recorded several times in different sequences.
Location of participants on the site: diagram 8.

Game 39. “AIR KISS”

The group forms a circle. One of the participants goes to the center and improvises to the music, then blows a kiss to any member of the group. The one to whom the kiss was addressed catches it. takes the place of the soloist in the center of the circle and continues improvising.
The game can continue until everyone has received at least one kiss.
Goal: to develop a dance-expressive repertoire, to explore mutual acceptance of each other.
Music: lyrical instrumental (for example, waltzes by I. Strauss or compositions by I. Krutoy). The pace is moderate.
Location of participants on the site: diagram 2.

Game 40. “Let's sunbathe”

Everyone lies down on the floor on mats and sunbathes in different positions. At the leader's command:
- “sunbathing on the stomach” - participants lie on their stomach: hands support their chin, head tilts left and right, legs alternately bend at the knees, reaching the buttocks with the heel:
- “sunbathing on your back” - participants turn over onto their backs: hands under their heads, one leg is pulled towards itself, bending at the knee, the foot of the other leg is placed on the knee of the first, beating the rhythm of the music;
- “sunbathing on your side” - participants turn over on their side: one hand supports their head, the other rests on the floor in front of their chest; the upper leg, like a pendulum, touches the toe to the floor, first in front, then behind, “jumping” over the other leg.
The exercise is repeated 4-5 times. The game can be part of rhythmic gymnastics in dance and game training.
Goal: warm up the body, awaken emotions, relieve tension in the group, create the mood for work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagrams 3.8.

Game 41. “MINUTE OF FAME”

Everyone sits or stands in a semicircle. Participants take turns improvising on the site, holding a sign with the inscription “minute of glory” in their hands, trying to open up as much as possible. Each dance is performed to a different music and is greeted with applause from the group at the end. The presenter makes a comment, stimulating the participants to reveal their hidden capabilities.
Goal: develop the ability to improvise, explore your dance and expressive capabilities, stimulate creative self-expression, and increase self-esteem.
Music: selection of excerpts various styles and genres of different tempos.
Location of participants on the site: diagram 9.

Game 42. “PARTY”

Participants move chaotically around the site to the rhythm of the music, greeting passing members of the group with a nod of the head, a gesture, or a touch of the palms of their hands. At will, participants engage in dance interaction with each other in free improvisation. During the “party” there is a sharp change in musical accompaniment several times. Participants should try to adapt to the new rhythm and continue improvising. The presenter can be an outside observer or a full member of the “get-together”.
Goal: to develop a sense of orientation in space, to provide the opportunity to experiment with movement, to explore the possibility of making contact, to expand the dance-expressive repertoire.
Music: a selection of fragments of club or disco music different in style, rhythm, tempo.
Location of participants on the site: diagram 8.

Game 43. “FASHION SHOW”

Participants are divided into two groups, each of which represents its own “Model House”. Groups line up in a line: one opposite the other. “Model houses” take turns presenting their versions of the clothing collection (it doesn’t matter what the participants are wearing, the main thing is to present themselves expressively). The show continues until then. until each “model” participant walks down the catwalk. After each exit, both groups give applause to all participants in the fashion show.
The presenter gives a commentary on the progress of the game, complimenting all members of the creative process, noting the exclusivity and uniqueness of each “model” on the podium.
Goal: explore the possibility of self-expression, increase self-esteem, develop group support.
Music: instrumental rhythmic, medium tempo. Location of participants on the site: diagrams 31.32.

Game 44. “ARTISTS”

Game 45. "CAROUSEL"

The exercise is used to break the group into pairs. Participants are divided into two groups (boys and girls or heterogeneous in composition). Each group forms a circle - a “carousel”. In the center of each circle there is a hoop that everyone holds onto. right hand. When the music starts, the “carousels” begin to rotate clockwise, and at their junction, participants from different groups try to touch each other with their left hands. During the musical break, those visitors to the attraction who are currently touching each other form a pair, leave the “carousel” and move to the side.
The game continues until all participants are divided into pairs.
The game can be complicated by asking participants to move in a certain step, for example: running with a leg sweep back, a triple move from the heel, a polka step, etc.
Purpose: to develop group feelings, to encourage interpersonal relationships, to explore mutual acceptance of each other.
Music: Russian folk melodies with instrumental arrangement, fast or moderately fast tempo.
Props: hoops - 2 pcs.
Location of participants on the site: diagrams 25.26.

Game 46. “CONTER”

The group forms a circle, everyone sits on the floor (tucking their knees or “Turkish style”). Two participants, each of whom has a red scarf in their hands, go to the center and, improvising in a duet dance, interacting at will, depicting the flame of a fire. At the leader’s signal, the “flames” (scarves) are passed on to the next participants, and now they “support” the fire, trying to show their imagination and make their “fire dance” different from the previous one.
The game continues until everyone is in the circle.
Goal: to stimulate communication in pairs, develop the ability to understand and make contact with a dance partner, and expand the dance-expressive repertoire.
Music: energetic, temperamental music of different styles and genres (for example, “Sabre Dance” by Khachaturian), fast or moderately fast tempo.
Props: light gauze scarves (or scarves) of red color - 2 pcs.
Location of participants on the site: diagram 11.

Game 47. “DICO”

Participants sit chaotically on the site and move independently in free dance improvisation to the proposed temperamental music. When the musical accompaniment changes to a slow tempo, participants should try to quickly find a partner and continue dancing in pairs. Alternating fast and slow dances occurs 5-6 times. At each stage, forming couples, it is necessary to find a new partner.
Goal: to explore the possibility of making contact, to stimulate activity and initiative in establishing relationships with another person, to develop a dance-expressive repertoire.
Music: disco, club, contrasting styles and tempos (for example, disco and blues or techno and trance).
Location of participants on the site: diagrams 8.13.

Game 48. “SELF-PRESENTATION”

Everyone sits or stands in a semicircle. Each participant, in turn, in free improvisation, makes a solemn gait around the site, goes out to the middle of the hall and, to the applause of the group, “bows”, that is, makes several bows and curtsies. The presenter gives a commentary, stimulating the participants to reveal their hidden capabilities.
Goal: stimulate creative self-expression, release of feelings; increase self-esteem.
Music: fanfare or solemn, energetic march. Location of participants on the site: diagram 10.

Game 49. “WEEKER”

The group is divided in half and forms two ranks: one opposite the other. At the same time, the participants of each group interlace their hands crosswise (each extends their arms to the sides and holds hands with their neighbor through one).
When the music starts, the ranks move in a clutch towards each other. Having met, the participants standing opposite form pairs and freely improvise. At the moment of the musical pause, everyone must return to their seats and take their original position.
The game can be played as a competition - who can line up the fastest and intertwine their hands.
Goal: to develop group interaction, update relationships, explore the possibility of making contact, stimulate communication in pairs.
Music: Russian folk melodies with instrumental arrangement, medium or moderately fast tempo.
Location of participants on the site: diagrams 23,24.

Game 50. “CARNIVAL”

Stage 1 - “Suit selection”. The group forms a circle and moves in place to the rhythm of the music. In the center of the circle there is a box with large set carnival masks. One of the participants chooses a mask and improvises in it. performing a solo dance: then passes the baton to the next member of the group, changing places with him (without removing the mask, he stands in a common circle). The new soloist does the same. And this continues until all participants are wearing masks.
Stage 2 - “Carnival in full swing.” Participants move in free dance improvisation throughout the entire area, interacting with each other at will.
The presenter makes a comment, encouraging the participants for their uniqueness and originality.
Goal: stimulate creative self-expression, release of feelings, explore the possibility of interaction in a group.
Music: energetic, temperamental in the Latin style (possibly a medley on the theme of Latin American rhythms), moderately fast tempo.
Props: box with carnival masks.
Location of participants on the site: diagrams 2.8.

 
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