The name of Russian folk games and fun. Russian folk games: names and rules. Russian folk game is fun and learning for children

The game is played on level ground. The players are divided into two teams that line up against each other in a chain at a distance of 10-15 meters. The first team goes forward with the words: -Boyars, and we have come to you! And he returns to his original place: - Dear, we have come to you! Another repeats this maneuver with the words: -Boyars, why did you come? Dear, why did you come? The dialogue begins: -Boyars, we need a bride. Darlings, we need a bride. -Boyars, what do you like? Dear ones, how do you like it? The first team confers and chooses someone: -Boyars, this sweet one is for us (they point to the chosen one). Dear us, this is sweet. The selected player turns around and now walks and stands in a chain, looking the other way. The dialogue continues: - Boyars, she is a fool with us. Dear, she is a fool with us. -Boyars, and we whip it. Dear, and we whip it. -Boyars, she is afraid of whips. Darlings, she is afraid of whips. - Boyars, and we will give a gingerbread. Dear, and we will give a gingerbread. - Boyars, her teeth hurt. Darlings, her teeth hurt. - Boyars, and we will reduce to the doctor. Dear, and we will reduce to the doctor. -Boyars, she will bite the doctor. Dear ones, she will bite the doctor. The first team completes: - Boyars, don't play the fool, give us the bride forever! The one who was chosen as the bride must scatter and break the chain of the first team. If he succeeds, then he returns to his team, taking with him any player first. If the chain is not broken, then the bride remains in the first team, that is, she gets married. In any case, the losing team starts the second round. The task of the teams is to keep more players.

The game is played on level ground. The players are divided into two teams that line up against each other in a chain at a distance of 10-15 meters. The first team goes ahead with the words: Boyars, we have come to you! And returns to its original place:

Dear, we have come to you!

Another repeats this maneuver with the words:

- Boyars, why did you come? Dear, why did you come?

The dialogue starts:

-Boyars, we need a bride. Darlings, we need a bride. -Boyars, what do you like? Dear ones, how do you like it? The first team confers and chooses someone:

-Boyars, this is dear to us(point to the chosen one). Dear us, this is sweet. The selected player turns around and now walks and stands in a chain, looking the other way. The dialogue continues:

-Boyars, she is a fool with us. Dear, she is a fool with us. -Boyars, and we whip it. Dear, and we whip it. -Boyars, she is afraid of whips. Darlings, she is afraid of whips. -Boyars, and we will give a gingerbread. Dear, and we will give a gingerbread. -Boyars, her teeth hurt. Darlings, her teeth hurt. -Boyars, and we will reduce to the doctor. Dear, and we will reduce to the doctor. -Boyars, she will bite the doctor. Dear ones, she will bite the doctor . The first command completes:

Boyars, don't play the fool, give us the bride forever!

The one who was chosen bride, should run up and break the chain of the first team. If he succeeds, then he returns to his team, taking with him any player first. If the chain is not broken, then bride remains in the first team, that is marry. In any case, the losing team starts the second round. The task of the teams is to keep more players.

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Games of any nation, and especially Russian folk games (names and rules, as well as songs, dances, fairy tales), clearly reflect the culture of people. Reveal the most important character traits.

In the game and on the road people will be recognized

By the way people behave in games, you can get an impression of what kind of people are in life, everyday life, relationships with others. In Rus', for a long time - from early spring to the first autumn showers, and then in the snowy winter - to all folk and Christian holidays people gathered to celebrate the celebration together. These celebrations never did without games. The folk games of the Russian people reflect the age-old experience of people - this is entertainment and training at the same time. It is fun, noisy, with songs, dances, round dances. This is joy and pleasure, it is wide, as the soul of the Slavs is wide. Meanwhile, any game always requires intelligence, develops ingenuity, resourcefulness, speed of reaction. Russian folk gathered and are gathering crowded teams competing in strength, dexterity, and endurance. And at the same time, team cohesion, mutual assistance, support in difficult moments reigns between the players. Competitions are held on fresh air and therefore strengthen health, train the body, contribute to the development of endurance.

Unity in Diversity

The names of the folk games of the Russian people are capacious, concise, memorable. They were invented by people themselves: wise, observant, inventive, quick-witted. Each individual game, when it was played in different regions of Rus', added its own nuances, its own local flavor. Such games were accompanied by songs and playing on local musical instruments. Therefore, the name of the Russian folk games in different places could also differ.

Spiritual man is a strong man

Almost all Russian folk outdoor games are rooted in religion; pagan rites. In the culture of Rus' there were no priests and sacrifices, but there was worship of the earth and the sun, water and fire. And in Everyday life there was cruel exploitation and hard peasant labor. All this was transferred to folk art and was reflected in the name of Russian folk games. Echoes of rituals can still be seen in the rites and games for Maslenitsa, Christmas time, Trinity, etc. On the night after the longest summer day boys and girls converged on the banks of the rivers. They burned bonfires, competed in jumping over the fire, bathed in order to meet cleanly rising Sun. The girls wove wreaths and let them float along the river. And the guys took out a wreath of their betrothed from the water. And what folk game appeared from an old Russian rite, where the guys sang: “It’s not the fire that burns, it’s not the resin that boils, it’s the heart that boils and burns for the red maiden”? It's a Burner game.

In the game, in the field

Without hunting - and the man is a blockhead

Before involving children in the game, adults must definitely love it themselves sincerely. Moreover, without knowing the name of Russian folk games, the history of the appearance of one or another of them, if you do not take into account the color and features, you will not achieve an educational moment. Not to achieve a full and capacious manifestation of talents. Children, if the fun is interesting for them, play enthusiastically, sometimes to the point of complete fatigue. But at the same time, they experience joy from communication and victories, and sometimes just grief from defeat. And you need to be able to make sure that these strong emotions are only for the benefit of the child. Russian folk games for children are an example of the high skill of educators and teachers. One of the goals facing teachers is to develop the imagination and ingenuity of the child. It is important that children do not just memorize the rules, but be able to improvise, compose them themselves. Encouragement of independence in games and at the same time a sense of comradeship and solidarity can hardly be overestimated. Children from junior to senior love the Fanta game, which has a wide field for developing and demonstrating talents. Up to five participants can play. First, the leaders are chosen, there should be two of them. The hosts collect forfeits from all participants. It can be any small items, it is important that they be different and accurately identify the host. Collecting forfeits is already fun and exciting. If there are few participants, you can collect more than one forfeit from each. And then one of the presenters is blindfolded, and the other selectively takes out forfeits and asks: “What should this phantom do?” And here it is important that the second presenter be inventive and have a good one. You can specify in advance the possible range of tasks, there are no restrictions on humor. When all the forfeits are returned to the participants, a whole performance begins with songs, dances, and humor.

It's not a duck, it's a white swan

The little ones especially enjoy role-playing games. Russian folk games for children preschool age based on copying relationships in the family, tender and trusting. While playing, children absorb warmth and love. So, in the Russian folk game "Duck" a bright and affectionate image of the duck's mother is created. The leader, to a gentle song, shows simple movements that the smallest ones try to repeat. There are also varieties of such a game when they show the characteristic movements of different pets, and the children guess and repeat. Remember poems about these animals. The winner is the one who more accurately shows his favorite animal, tells a rhyme, and maybe sings a song about him.

"I was born a gardener"

For long winter evenings there are Russian folk games indoors. The names of the most beloved and fascinating are known to many. This is for the most part Mind games requiring knowledge, skills and experience. Children's games are "Edible - not edible" or "I was born a gardener." It's also a whole bunch board games, starting with "Spikers", where strength of character, skill and perseverance are important. Sticks of the same size are chosen as spillikins. They pour them into a slide on the table, and then take turns trying to take out as many sticks as possible without breaking the slide. The turn passes to the next player at the slightest violation of the hill. The winner is the one who has the most sticks after parsing the entire slide. The game is made more difficult by pulling out the sticks with one hand, or with a hanging hand, or with a stick, and not with your fingers.

Money and the game will not bring to good

Any nation has games where money is put on the line as a win. Russian gambling is no exception. These are games for adults. And folk experience confirms that they do not end well.

In the old days, our ancestors whiled away the long winter evenings at home, in the family circle. IN peasant huts had fun with outdoor games "Thorns", "Bear" or "Tergach". Noble people, on the other hand, complained about board games, such as cards, chess

Children preferred to play trousers: with a hook on a fishing line, one toy was pulled out of a pile so as not to hurt the rest. The youth played "Smoking room": they passed a burning torch around in a circle, saying “Alive, alive Smoking room, thin legs, short soul.” The loser was the one in whose hands the torch went out.

Many people still remember "Ring" The players sit on the bench. A leader is chosen who will have a ring. All players fold their hands in a “boat”. The host holds a ring or any other small object (button, pebble) in folded palms. Passing his hands between the palms of each player, the host imperceptibly puts a ring in someone's hands. Then he steps aside a little and says: “Ring-ring, go out on the porch!” After these words, the task of the player with the ring is to quickly stand up, and the other participants - to keep him on the bench. Managed to jump - became the leader. No - the leader remains the same.

Also, don't forget "The sea is worried". According to the number of players, chairs are placed in two rows so that the back of one chair is in contact with the back of the other. Each player must remember well his chair, where he sits. After everyone is seated, the chosen leader shouts: "The sea is rough!" All the players jump up and run around the chairs. The host seizes the moment when everyone ran far away from the chair, and unexpectedly for the players shouts: “The sea has calmed down!”. After that, you need to take your place, and since the leader has taken one of the chairs, there is turmoil between the players and everyone tries to grab the place that came across. The player left without a seat becomes the leader.

How about you "Pebbles"? The game is played with five pebbles for two minutes. Caught stones are removed from the game. The game ends after six rounds. On the sixth round, all five pebbles are taken into the palm, thrown up and picked up by the back of the hand, then four pebbles are shaken off. The last pebble is tossed up, and during the flight the remaining four are picked up from the table. At the end of the sixth round, the participant is awarded five points. If six rounds are completed without errors within the time allowed, five points are awarded. By the way, the game is played with only one hand. Changing hands is not allowed.

And how many street games were there! For example, a game that old-timers remember with pleasure is called "Master and Apprentice".

Three holes are dug in the ground in a straight line, two steps apart. The player moves away from the pits for 40 steps and throws a pebble into the first pit. If he hits, he throws in the second, then in the third, then in the reverse order. If you hit all the holes, you are a “master”, if only there or back you are an “apprentice”, and if you stumble on one of the first holes, then you are a “student”.

And you rarely see children playing tag, trap, burners. Yes, and modern children no longer know such words. However, it is important to remember that our grandparents didn’t really have toys, and those that were were most often home-made, but the games were one more interesting, and although now various and easily accessible online flash games dominate, it’s too early to celebrate - it’s time will show.

To start the game, the so-called "barkers" were used. Many people remember from childhood "Tai-tai, fly in ...". Of course, there are a huge number of such "barkers", especially since they were created by the children themselves, they were not limited by any rules.

The essence of the game lovichki (as a variant of "salochki") is that the leader (who is appointed or selected) catches up with one of the participants in the game. Nowadays, children often call such a game "catching up." However, there are several complicated versions of this game. The first is that the leader runs after other players, holding on to that part of the body (or place) for which he was caught by the previous player. Another option: the player touched by the “catch” stops, spreading his arms to the sides, other players, touching him, can “disenchant” him. The task of the presenter is to “bewitch” all the participants.

Very popular and loved in Rus' was the game burners. Most likely, the game got its name from the fact that in the old days the players were surrounded by lights. For the game, the participants become pairs, one "burner". The driver becomes his back to the pairs, pronouncing phrases in poetic form (various options), but the last words must be “the last (first, second, fifth, and so on) pair run.” On the last words, the couple that was named should run around the tree (or some other object, this is agreed immediately) and stand first in the column. The driver must get ahead of one of the pair and take his place. Whoever is left without a place becomes the new driver.

Remembering the old Russian games, you can not miss "towns". The task of the players is to knock out figures (towns) built in a row with a bat (usually using a wooden one). This game can be both team and single. Several attempts are given to knock out. The player or team that was most eliminated large quantity pieces with the fewest attempts are considered the winners. The important thing is the distance that the player moves to knock out the pieces, the number of towns.

Lapta- one of the favorite games of our grandmothers, which, unfortunately, has already begun to be forgotten. So the game requires a field 50-60 meters long. 10 meters from the end of the field, lines are drawn on both sides. Behind one line there will be a "home", and behind the other - "kon". The players are divided into parts. The first team is called "beating", the second "driving". The “hitting” team is placed behind the “home” line, the “driving” team is on the field. The player of the “hitting” team with a bast shoe (wooden bat) must hit the ball and run to the “kona” line and back, while the “driving” team catches the ball and tries to hit it. If he managed to run, the players of his team play further in the “house”, no, they change places with rivals. However, at the moment the “leading” team runs over the “home” line, the players of the opposing team can “tarnish” any player who gapes on the field, then the teams change places again. So on the field there is a constant struggle for the possession of "home". The team of the player who has not “stained” himself gets a point. The team that earns the most points wins.

"football", which later the British who stole it will be renamed football!


it was this game that was captured by the German artist Christian Geisler, who worked in Russia in 1790-1798.

There you are "Seine".

The game takes place on a limited area, the limits of which cannot be crossed by any of the players. Two or three players join hands to form a net. Their task is to catch as many floating fish as possible, i.e. the rest of the players. The task of the fish is not to get caught in the net. If the fish is in a seine, then it joins the drivers and becomes part of the seine itself. The game continues until the player who turned out to be the most agile fish is determined. Details: Fish have no right to break the seine; disengage the hands of the drivers

Fishing rod. The players form a circle. The driver, standing in the center, rotates the rope with a bag of sand tied at the end - a fishing rod. The players jump over the rope as it passes under their feet, trying not to hit it. The one who touches the rope becomes the leader. Details: The rotation of the rope should be done no higher than the level of the knees.

At the turn of the 18th century and the 19th century, they also played gambling "Pristenok"

The participants in this gambling game alternately hit the wall with the edge of the coin so that it falls to the ground as close as possible to the opponents' coins. If you can reach the neighboring coin with your fingers, then you can pick up the coin.

Or more compact in the inventory "Grandma"


Played "Svayka"

In the Museum of Russian Fun under the open sky, created specifically for the revival of the Russian folk game, local historians have collected games that Vyatka peasants played a century or more ago. We bring to your attention some of them:

Malechina-kalechina

Malechina-kalechina is an old folk game. The game consists in placing the stick vertically on the tip of one or two fingers of the hand (you cannot support the stick with the other hand) and, turning to the little one, pronounce the rhyme in recitative:

"Malechina-kalechina,
how many hours till evening?
One two Three..."

They count as long as they manage to keep the stick from falling. When the stick sways, it is picked up with the second hand, preventing it from falling. The winner is determined by the value of the number to which he counted.

grandmother

In Rus', "Babki" were widespread already in the 6th-8th centuries. and were my favorite game. Grandmas are taken for the game - specially processed bones of the joints of the legs of cows, pigs, sheep. The Russians have the greatest respect for cow pasterns: they are larger and can be hit from a great distance. Each player should have their own bat and 3-10 money. The largest and heaviest headstock is taken as a bit (its inner cavity is often filled with lead or tin). Grandma games themselves are divided into countless types. Here is an example of one of them. Players bet out of the blue on a nest on a cue ball. Then they determine the conditional distance - horses. To whom to start the game first - to beat and to whom after, they draw lots about that. Players, standing on the line, beat with cue balls according to seniority. If the grandmas that are at stake are knocked down, then they are considered their winnings. When they have all struck, then each goes over to his cue ball and beats from the place where his cue ball lies; whoever lies further, he first starts and beats, and the rest finish the game according to the distance of their cue balls.

Rope

Rope - old wedding game, amuses at the conspiracies of married and family people, at gatherings and young girls, alone, without men. But this has happened before; now all wedding conspirators amuse themselves with a rope indiscriminately. The matchmaker brings a rope into the room, the ends of which the matchmaker or boyfriend are tied in one knot. Players grab this rope with both hands, forming a circle around it. In the middle of the circle becomes a matchmaker or matchmaker for the beginning. Going around everyone, the matchmaker - to whom he says a red word, to whom he sings a saying or envies a fairy tale, trying to express in it the characters of the conspirators. Her words, although sometimes quite offensive, are answered with praise, a smile and good youth. Circular - this is the name of the matchmaker, standing in the middle of the players - among the stories, notices: someone is looking around, and, after watching, immediately beats him on the arm. The blunderer stands in a circle, with general laughter, and starts his tales. Sometimes, instead of fables, the players sing wedding songs.

turnip

Fun based on Russian folk tale"Turnip". All players stand one after another, clasping the previous one around the waist. The first player grabs a small tree trunk or post. "Grandfather" begins to pull the last player, trying to tear him away from the rest. There is another version of the game: Players sit opposite each other, resting their feet on the opponent's legs. Hands hold on to a stick. On command, they begin, without getting up, to pull each other towards themselves. The one who pulls the opponent wins.

Fun "Cherry"

This game is intended for young boys and girls of marriageable age. Everyone becomes shoulder to shoulder in two lines opposite each other at arm's length (or a little closer). Participants put their hands in front of them at a level just above the waist with palms up or clasp their hands in a lock for a stronger connection. It turns out a corridor. Volunteer (cherry), runs up and jumps like a fish on his hands at the beginning of the corridor. The task is to throw a cherry to the end of the corridor. Cherry should stretch his arms forward and keep his legs together. The corridor should crouch a little and at the same time as shouting "Eeeh-x" toss the cherry up and forward along the corridor. The main thing here is to scatter more and fly higher and further away, and after that the hands of the comrades will bring the player to the girl who needs to be kissed. After rolling over the waves from your hands for a couple of tens of meters, the kiss turns out to be very sensual. The main thing in the game is to slow down in time, otherwise you will fly past the desired addressee.

Burners

Old Russian fun. Burners were played by girls and single young men. A guy was always chosen as the driver, and he could only catch a girl, so the game made it possible to get acquainted, communicate, choose a bride. “Single guys and girls are installed in pairs in a long row, and one of the fellows, who gets to burn by lot, stands in front of everyone and says:

- "I'm burning, I'm burning a stump!"

- "What are you burning for?" a girl's voice asks.

- "I want a red maiden."

- "Which?"

- "You, young!"

At these words, one couple scatters in different sides, trying again to converge with each other and grab hands; and who was on fire - he rushes to catch his girlfriend. If he manages to catch the girl before she meets her mate, they stand in a row, and the one who remains alone takes his place. If he fails to catch, then he continues to chase other couples, who, after the same questions and answers, run in turn. A.N. Afanasiev

Brook

Not a single holiday in the old days was complete for young people without this game. Here you have a fight for your beloved, and jealousy, and a test of feelings, and a magical touch on the chosen hand. The game is wonderful, wise and extremely significant. The players stand one after another in pairs, usually a boy and a girl, join hands and hold them high above their heads. From clasped hands it turns out long corridor. The player who did not get a pair goes to the “source” of the stream and, passing under clasped hands, looks for a pair. Holding hands, the new couple makes their way to the end of the corridor, and the one whose pair was broken goes to the beginning of the "brook". And passing under clasped hands, he takes away with him the one he likes. This is how the “brook” moves - the more participants, the more fun game, especially fun to spend with music.

Kubar

IN Ancient Rus' head over heels were among the most common. Already in the X century. Kubar had such a perfect form that it almost did not change to this day. The simplest kubari were carved with an ax and a knife from a wooden cylinder by squeezing its lower end to the shape of a cone. An obligatory accessory for head over heels games is a whip (rope on a short stick) or just a rope, with which head over heels spin up to a fast and steady rotation. Kubar starts in different ways. Sometimes it is untwisted between the palms, and more often a rope is wound head over heels and pulled with force at its end. This gives the head over heels a rotational movement, which can then be maintained by whipping head over heels with a whip or string. Kubar at the same time does not fall, but only slightly bounces “as if alive” and begins to rotate even faster, moving gradually in a certain direction. Skilled players compete by driving head over heels in an agreed direction, often winding, maneuvering between various obstacles or overcoming an obstacle.

Chizhik

Chizhik is a children's game, it amuses children successfully and saddens by accidental beatings. The eldest of the children outlines on the ground with chalk or a sharp stick a square - a “cage”, in its middle he sets a stone, on which he puts a stick - a “chizhik”. Everyone takes turns approaching the “cage” with another long stick and hitting the “chizhik”, which flies up from the blow. Then other players beat the "chizhik" on the fly, trying to drive him back into the "cage". The game continues until then, until one of the players with a broken face appears and, with a cry, begins to search for the culprit. But since the beatings are soon forgotten by the children, the Chizhik game will soon resume.

Dawn

The players stand in a circle, hold their hands behind their backs, and one of the players - “dawn” walks behind with a ribbon and says:

Dawn - lightning,

red maiden,

Walked across the field

Dropped the keys

golden keys,

blue ribbons,

entwined rings -

Went for water!

With the last words, the leader carefully places the tape on the shoulder of one of the players, who, noticing this, quickly takes the tape, and they both run in different directions in a circle. The one who is left without a place becomes a "dawn".

Petushki

The boys love to bully, push, even fight - in a word, cock. But real boyish fights were not carried out somehow, but according to the rules. For the game, a small circle was drawn, and two players stood in its center. The rules were strict - the guys had their hands behind their backs, you couldn’t stand on two legs, just jump on one leg. The guys could push with their shoulders, chest, back, but not with their heads and not with their hands. If you managed to push your opponent so that he stepped on the ground with his second foot or jumped out of the circle, you won.

Slaps in the face

Good old fun for guys. Two fellows sit on a bench opposite each other, cross-legged under the bench, and inflict “slaps” on each other. A narrow bench and crossed legs make it difficult to deliver strong blows with a tense arm. Once one of the guys tried to hit harder, and even with his fist, which was against the rules, but he got worse - he became a victim of his own outstanding inertia and a narrow bench and flew to the ground.

Bag fight

Two good fellows get up or sit down on a log, take a bag in their hands and, on command, begin to beat the opponent with a bag, trying to throw him off the log to the ground. For complexity, you can keep one hand tightly pressed to the lower back, and act with the other hand. Here, the ability to move, to feel the movement of the enemy, to use his inertia becomes more important.

Pole riding

This folk winter fun was once widespread in the provinces of Russia. On the slope of a mountain or mound, two even, smoothly planed poles (poles) 15-20 m long are placed under a slope parallel to each other at a distance of about 1 meter. Two smooth rails are obtained, along which you can slide down the mountain. The poles are repeatedly poured with water so that they freeze solid and become slippery. Whoever wants to ride on the poles picks up a partner of similar height and weight. Partners stand on poles facing each other, supporting each other with their hands by the shoulders or waist. However, the methods can be very different, if only to resist the rapid slide down. The coordination of actions, the ability to maintain balance, ingenuity, courage allow some to ride in the most remote and comic poses.

Cradle

For this fun, you need a rope 2-3 meters long. The rope is held by two, or you can tie one of the ends to a tree. The rope is not twisted, but only swayed above the ground at different heights - from 10 centimeters and above. Guys and girls one by one (or in pairs) scatter and jump over a swinging rope or start jumping different ways: with closed legs, on one leg, with crossed legs, with a turn when jumping, etc. Jump until they make mistakes. The one who makes a mistake replaces one of the rope swingers. A mistake is considered not only an unsuccessful jump, but also any touching of the rope.

Spillikins

Spillikins are small straws (or sticks - wooden, reed, bone, or from any other, even artificial material) centimeters 10 long, and in number from sixty to one hundred. The beam is thrown on the table, or any flat surface, so that the spillikins lie in a chaotic disorder one on top of the other and side by side. The playing participants of the fun strictly alternately remove them one at a time - as it is more convenient: with their fingers or with a special wire hook mounted on a stick. Whoever just moves the neighboring spillikin, immediately passes the hook to the next player. This continues until the entire pile is completely disassembled. The winner is the participant who has accumulated the most more impeccably removed spillikins. Heads are attached to some spillikins, calling them: king, general, colonel, etc .; you can also give the sticks the appearance of a spear, knife, saw, spade, etc. For such special spillikins, more points are awarded.

Zhmurki

The driving player is called a "blind man".

Blindfolded is blindfolded (usually with a scarf or handkerchief). They untwist it and then ask:

- Cat, cat, what are you standing on?

- At the pot.

- What's in the pot?

“Catch the mice, not us.

After that, the players scatter, and the blind man's blind man catches them. Blind Man's Buff should catch any other player and identify him. If successful, the one caught becomes a blind man's buffoon. Players can run around, freeze in one place, "tease" the driver in order to attract his attention and, perhaps, thus save the player to whom the driver or "blind man's blind man" came too close.

Bells

This is an old Russian game. The players stand in a circle. Two people go to the middle - one with a bell or a bell, and the other is blindfolded. Everyone else sings:

Tryntsy-bryntsy, bells,

The daredevils called:

Digi digi digi dong

Guess where the call is coming from!

After these words, the blindfolded player must, by the sound of the bell, catch the participant dodging him. When a participant with a bell is caught, he becomes the leader, and the second player becomes in the general circle.

Golden Gate

In this game, two players stand opposite each other and, holding hands, raise them up. Get the "gate". The rest stand one after another and put their hands on the shoulders of the person in front, or simply hold hands. The resulting chain should pass under the gate. And the "gates" at this time pronounce:

Golden Gate

They don't always miss!

Saying goodbye for the first time

The second time is forbidden

And for the third time

We won't miss you!

After these words, the “gates” abruptly lower their hands, and those players who were caught also become “gates”. Gradually, the number of "gates" increases, and the chain decreases. The game ends when all players become "gates".

Swan geese

Having chosen two or one wolf, depending on the number of players, they choose the leader, the one that starts the game. All the rest become geese. The leader stands at one end of the site, the geese at the other, and the wolves hide to the side. The leader paces, glances, and, noticing the wolves, runs to his place, claps his hands and shouts:

Geese-swans, go home!

- Run, fly home, there are wolves behind the mountain!

What do wolves need?

- Pinch gray geese and gnaw bones!

After these words, the geese should have time to run to the leader before the wolves grab them. The captured geese are out of the game, and the remaining players repeat the game again until the wolves have caught all the geese.

Easter egg rolling

Egg rolling is a competitive game, its goal is to get the eggs of other players. A track (also called a skating rink or tray) is installed on a flat area, which is a chute made of cardboard or wood, at the end of which painted eggs are laid out, as well as toys and other trinkets. The track can be inclined, and its shape varies. Sometimes they do without a special track, while eggs are rolled on the floor or on the grass. Each player rolls their egg along the path. If it hits any of the items, that item is won. If the egg does not touch any object, it is left on the site, and it can go to another player as a prize.

Elephant

Elephant is an old Russian game, which is especially loved by boys, as the game brings out the strongest and most enduring. The players are divided into two equal in strength and in the number of team members. One of the teams is an elephant, the other jumps on it. The strongest and strongest player stands in front facing the wall, leaning against it, bending over and lowering his head. The next participant grabs him by the belt and hides his head, followed by the third, fourth, and so on. They must hold tightly to each other, depicting an elephant. The members of the other team take turns running up and jumping on the back of the elephant so as to mount as far forward as possible, leaving room for the next. The task of the players is to stay on the elephant with the whole team and not fall off for 10 seconds. After that, the team members switch roles.

Kiss, girl, well done

The game will require many participants - girls and boys. The players stand in a circle, and one becomes in the center. Then everyone starts moving: the circle rotates in one direction, the one in the center in the other. The player in the center spins with their eyes closed and their arm outstretched in front of them. Everyone sings:

Matryoshka walked along the path,

Lost two earrings

Two earrings, two rings,

Kiss, girl, well done.

With the last words, everyone stops. The player pointed to by the leader's hand goes to the center. Players stand with their backs to each other and turn their heads to the left or right at the expense of "three"; if the sides match, then the lucky ones kiss!

ringleader

First, all players stand in a circle facing the center. The driver moves away from the players, who, in turn, choose the "ringleader". The ringleader shows all the other players different moves, and the players repeat these movements, keeping up with the ringleader. The driver must guess who is the "ringleader". If after 20 seconds he does not succeed, the driver is out of the game, and the players choose a new driver for themselves.

ring-ring

Everyone is sitting on a bench. The leader is chosen. He has a ring or other between his palms. small object. The rest keep their hands closed. The driver with the ring goes around everyone and, as it were, puts a ring on them. But to whom he put it, only the one who got the ring knows. Others must observe and guess who has this item. When the driver says: “ring, ring, go out onto the porch,” the one who has it should jump out, and the rest, if you guessed it, should stop him. If he managed to jump out, he starts driving, if not, the one who delayed him drives. Moreover, you can only hold it with your elbows, since the palms remain closed.

In the old days, our ancestors whiled away the long winter evenings at home, in the family circle. In peasant huts they had fun with outdoor games in "Thorns", "Bear" or "Tergach". Noble people, on the other hand, complained about board games, such as cards, chess

Children preferred to play trousers: with a hook on a fishing line, one toy was pulled out of a pile so as not to hurt the rest. The youth played "Smoking room": they passed a burning torch around in a circle, saying “Alive, alive Smoking room, thin legs, short soul.” The loser was the one in whose hands the torch went out.

Many people still remember "Ring" The players sit on the bench. A leader is chosen who will have a ring. All players fold their hands in a “boat”. The host holds a ring or any other small object (button, pebble) in folded palms. Passing his hands between the palms of each player, the host imperceptibly puts a ring in someone's hands. Then he steps aside a little and says: “Ring-ring, go out on the porch!” After these words, the task of the player with the ring is to quickly stand up, and the other participants - to keep him on the bench. Managed to jump - became the leader. No - the leader remains the same.

Also, don't forget "The sea is worried". According to the number of players, chairs are placed in two rows so that the back of one chair is in contact with the back of the other. Each player must remember well his chair, where he sits. After everyone is seated, the chosen leader shouts: "The sea is rough!" All the players jump up and run around the chairs. The host seizes the moment when everyone ran far away from the chair, and unexpectedly for the players shouts: “The sea has calmed down!”. After that, you need to take your place, and since the leader has taken one of the chairs, there is turmoil between the players and everyone tries to grab the place that came across. The player left without a seat becomes the leader.

How about you "Pebbles"? The game is played with five pebbles for two minutes. Caught stones are removed from the game. The game ends after six rounds. On the sixth round, all five pebbles are taken into the palm, thrown up and picked up by the back of the hand, then four pebbles are shaken off. The last pebble is tossed up, and during the flight the remaining four are picked up from the table. At the end of the sixth round, the participant is awarded five points. If six rounds are completed without errors within the time allowed, five points are awarded. By the way, the game is played with only one hand. Changing hands is not allowed.

And how many street games were there! For example, a game that old-timers remember with pleasure is called "Master and Apprentice".

Three holes are dug in the ground in a straight line, two steps apart. The player moves away from the pits for 40 steps and throws a pebble into the first pit. If he hits, he throws in the second, then in the third, then in the reverse order. If you hit all the holes, you are a “master”, if only there or back you are an “apprentice”, and if you stumble on one of the first holes, then you are a “student”.

And you rarely see children playing tag, trap, burners. Yes, and modern children no longer know such words. However, it is important to remember that our grandparents didn’t really have toys, and those that were were most often home-made, but the games were one more interesting, and although now various and easily accessible online flash games dominate, it’s too early to celebrate - it’s time will show.

To start the game, the so-called "barkers" were used. Many people remember from childhood "Tai-tai, fly in ...". Of course, there are a huge number of such "barkers", especially since they were created by the children themselves, they were not limited by any rules.

The essence of the game lovichki (as a variant of "salochki") is that the leader (who is appointed or selected) catches up with one of the participants in the game. Nowadays, children often call such a game "catching up." However, there are several complicated versions of this game. The first is that the leader runs after other players, holding on to that part of the body (or place) for which he was caught by the previous player. Another option: the player touched by the “catch” stops, spreading his arms to the sides, other players, touching him, can “disenchant” him. The task of the presenter is to “bewitch” all the participants.

Very popular and loved in Rus' was the game burners. Most likely, the game got its name from the fact that in the old days the players were surrounded by lights. For the game, the participants become pairs, one "burner". The driver becomes his back to the pairs, pronouncing phrases in poetic form (various options), but the last words must be “the last (first, second, fifth, and so on) pair run.” On the last words, the couple that was named should run around the tree (or some other object, this is agreed immediately) and stand first in the column. The driver must get ahead of one of the pair and take his place. Whoever is left without a place becomes the new driver.

Remembering the old Russian games, you can not miss "towns". The task of the players is to knock out figures (towns) built in a row with a bat (usually using a wooden one). This game can be both team and single. Several attempts are given to knock out. The player or team that has eliminated the most pieces in the fewest attempts is considered the winner. The important thing is the distance that the player moves to knock out the pieces, the number of towns.

Lapta- one of the favorite games of our grandmothers, which, unfortunately, has already begun to be forgotten. So the game requires a field 50-60 meters long. 10 meters from the end of the field, lines are drawn on both sides. Behind one line there will be a "home", and behind the other - "kon". The players are divided into parts. The first team is called "beating", the second "driving". The “hitting” team is placed behind the “home” line, the “driving” team is on the field. The player of the “hitting” team with a bast shoe (wooden bat) must hit the ball and run to the “kona” line and back, while the “driving” team catches the ball and tries to hit it. If he managed to run, the players of his team play further in the “house”, no, they change places with rivals. However, at the moment the “leading” team runs over the “home” line, the players of the opposing team can “tarnish” any player who gapes on the field, then the teams change places again. So on the field there is a constant struggle for the possession of "home". The team of the player who has not “stained” himself gets a point. The team that earns the most points wins.

"football", which later the British who stole it will be renamed football!


it was this game that was captured by the German artist Christian Geisler, who worked in Russia in 1790-1798.

There you are "Seine".

The game takes place on a limited area, the limits of which cannot be crossed by any of the players. Two or three players join hands to form a net. Their task is to catch as many floating fish as possible, i.e. the rest of the players. The task of the fish is not to get caught in the net. If the fish is in a seine, then it joins the drivers and becomes part of the seine itself. The game continues until the player who turned out to be the most agile fish is determined. Details: Fish have no right to break the seine; disengage the hands of the drivers

Fishing rod. The players form a circle. The driver, standing in the center, rotates the rope with a bag of sand tied at the end - a fishing rod. The players jump over the rope as it passes under their feet, trying not to hit it. The one who touches the rope becomes the leader. Details: The rotation of the rope should be done no higher than the level of the knees.

At the turn of the 18th century and the 19th century, they also played gambling "Pristenok"

The participants in this gambling game alternately hit the wall with the edge of the coin so that it falls to the ground as close as possible to the opponents' coins. If you can reach the neighboring coin with your fingers, then you can pick up the coin.

Or more compact in the inventory "Grandma"


Played "Svayka"

 
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